extends Area2D

@export var bullet_speed :float = 300
var velocity = Vector2.ZERO
@export var bullet_hurt :float = 5

func _ready() -> void :
	await  get_tree().create_timer(2).timeout
	queue_free()
 

func _physics_process(delta: float) -> void:
	position += velocity * bullet_speed * delta  
	
	
